It certainly uses location and reacts to what the user does which seem to be at the the roots of pervasive media, so I guess so. It does have a sensor that senses people and the applications it uses to react to what the people are doing. So can we say Pervasive media should react to something that a person or persons do? Does it have to have a level of interactivity? Do people have to be involved? Is a ball that when you press areas on the surface plays sound and flashes lights pervasive? It does not seem to adhere to the definition of pervasive media on the Pervasive Media Studio’s website but does fit very well into the wider definition.ĭo welding robots used in car plants have any relation to Pervasive Media? Probably not, they follow a set of predetermined movements and while they affect their environment they do not react to it as such. There seem to be a new wave of pervasive devices with the ability to interact with the environment rather than know where they are locationally. I don’t think the size of the system necessarily makes things pervasive, it seems to run pervasive apps on a mobile phone they need a GPS or the ability to triangulate position from the mobile phone masts they can see. In this context the traditional computer system would be made up of screen, keyboard, mouse (and possibly printer, graphics tables, trackball). Pervasive media is media which transcends the constraints of the traditional computer system. More recently briefly discussing this with Seth Giddings on the MA led to a slightly wider definition. Oyster Cards are a simple pervasive device: so are audio guides at tourist attractions, which can give you extra information according to where you are and which bits you’ve been to already.” Pervasive Media Studio “Pervasive Media is basically any experience that uses sensors and/or mobile/wireless networks to bring you content (film, music, images, a game…) that’s sensitive to your situation – which could be where you are, how you feel, or who you are with. Granted Google Maps may not work on 100% of the planet but it is designed so it could if the maps existed. Those that used GPS and were not bound to any particular location (Google Maps) and those that required technology to be added to a location and only worked in this location (Oystercard, Krstl).
![what is pervasive what is pervasive](https://i.ytimg.com/vi/At15ktH2xeQ/maxresdefault.jpg)
It seemed to me that the applications broadly fell into two camps.
![what is pervasive what is pervasive](https://demo.fdocuments.in/img/378x509/reader022/reader/2020061316/5e9d813d1f668e6d7c407776/r-2.jpg)
Google Maps and Foursquare being examples. It seemed to revolve around applications that used actual location or location relative to somewhere/someone.
![what is pervasive what is pervasive](https://www.rcrwireless.com/wp-content/uploads/2017/10/Screen-Shot-2017-10-23-at-5.57.15-PM.png)
A talk by a Calvian at The Festival of Ideas Pervasive applications helped somewhat. From first hearing about the Pervasive Media Studio around six months ago I have been trying to work out ‘What is Pervasive Media’.